Lua is dynamically typed, runs by interpreting bytecode for a register-based virtual machine, and has automatic memory management with incremental garbage collection, making it ideal for configuration, scripting, and rapid prototyping.” Lua combines simple procedural syntax with powerful data description constructs based on associative arrays and extensible semantics. “Lua is a powerful, fast, lightweight, embeddable scripting language. The framework uses the Lua programming language. Corona makes it easy to deploy assets across multiple screen resolutions, using Corona’s automatic content scaling and high-DPI asset substitution.”Ĭorona SDK has a free unlimited trial: you need to purchase a license only the moment you want to publish your app to the App Store or Android marketplace. Games will run at native speeds in OpenGL on iOS and take full advantage of hardware features like accelerometers and multitouch. Nay used Corona SDK which, according to its maker Ansca, is “is a fully hardware-accelerated game engine framework with an easy scripting API. Read more to see what was the outcome of this challenge… I gave my self 2 hours to figure out the framework he used and one afternoon to build a simple prototype. My assumption was, of corse, that if a boy could build a game, I could as well. ![]() The moment I heard that, I immediately wanted to know how he developed the game. If you have any interest in iPhone gaming development, you must have heard of Robert Nay, the 14-year-old developer from Utah that created Bubble Ball, a physics based puzzle game that reached the top #1 free game on the App Store in a matter of days, getting well over three million downloads.
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